类型:3D · 分类:Buttons · 收录:2026-09-16 20:35:01 · 源码:会员可见
# Shader Buttons
Six authored shader and canvas button treatments collected into one interactive family.
> 来源:ThreeUI Community · https://threeui.com · MIT License(Meng To / Design+Code)
> 组件页:https://threeui.com/component/star-portal · 预览动画:https://threeui.com/previews/star-portal.webm
> 分类:Buttons
> 包含变体(5):ignition-button、induction-button、plasma-button、tactile-button、thinking-button
/* ===== src/shaders/shader-buttons/ShaderButtons.tsx (tsx) ===== */
import { lazy, Suspense, type ComponentType, type LazyExoticComponent } from "react";
import type { NeuformIsolatedEffectProps } from "../neuform-isolated/NeuformIsolatedEffects";
export type ShaderButtonVariant =
| "star-portal"
| "ignition-button"
| "induction-button"
| "plasma-button"
| "tactile-button"
| "thinking-button";
/** @deprecated Variant names that shipped before a rename. Use {@link ShaderButtonVariant}. */
export type LegacyShaderButtonVariant = "uploading-button";
export type ShaderButtonsProps = NeuformIsolatedEffectProps & {
variant?: ShaderButtonVariant | LegacyShaderButtonVariant;
};
const LEGACY_SHADER_BUTTON_VARIANTS = {
"uploading-button": "thinking-button",
} satisfies Record<LegacyShaderButtonVariant, ShaderButtonVariant>;
const SHADER_BUTTON_VARIANTS = {
"star-portal": lazy(() =>
import("../neuform-isolated/NeuformIsolatedEffects").then((module) => ({ default: module.StarPortal })),
),
"ignition-button": lazy(() =>
import("../neuform-isolated/NeuformIsolatedEffects").then((module) => ({ default: module.IgnitionButton })),
),
"induction-button": lazy(() =>
import("../neuform-isolated/NeuformIsolatedEffects").then((module) => ({ default: module.InductionButton })),
),
"plasma-button": lazy(() =>
import("../neuform-isolated/NeuformIsolatedEffects").then((module) => ({ default: module.PlasmaButton })),
),
"tactile-button": lazy(() =>
import("../neuform-isolated/NeuformIsolatedEffects").then((module) => ({ default: module.TactileButton })),
),
"thinking-button": lazy(() =>
import("../neuform-isolated/NeuformIsolatedEffects").then((module) => ({ default: module.ThinkingButton })),
),
} satisfies Record<ShaderButtonVariant, LazyExoticComponent<ComponentType<NeuformIsolatedEffectProps>>>;
export function ShaderButtons({ variant = "star-portal", ...props }: ShaderButtonsProps) {
const resolved = variant in LEGACY_SHADER_BUTTON_VARIANTS
? LEGACY_SHADER_BUTTON_VARIANTS[variant as LegacyShaderButtonVariant]
: variant as ShaderButtonVariant;
const Variant = SHADER_BUTTON_VARIANTS[resolved];
return (
<Suspense fallback={null}>
<Variant {...props} />
</Suspense>
);
}
/* ===== src/shaders/neuform-isolated/sources/imaginie-starfield.html (html) ===== */
<!DOCTYPE html>
<html lang="en"><head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Imaginie — Stay close to your imagination.</title>
<!-- Tailwind CSS -->
<script src="https://cdn.tailwindcss.com"></script>
<!-- Iconify Icons -->
<script src="https://code.iconify.design/iconify-icon/1.0.7/iconify-icon.min.js"></script>
<!-- Google Fonts -->
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin="">
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@300;400;500;600&family=Playfair+Display:ital,wght@0,400;0,500;0,600;1,400&display=swap" rel="stylesheet">
<style>
.font-serif {
font-family: 'Playfair Display', Georgia, serif;
}
.font-sans {
font-family: 'Inter', sans-serif;
}
/* Smooth custom animations */
.word-span {
display: inline-block;
opacity: 0;
transform: translateY(12px) translateZ(0);
filter: blur(4px);
transition: all 0.8s cubic-bezier(0.16, 1, 0.3, 1);
}
.word-span.visible {
opacity: 1;
transform: translateY(0) translateZ(0);
filter: blur(0);
}
/* Holographic button glow */
.holo-btn {
position: relative;
background: linear-gradient(135deg, rgba(255,255,255,0.9) 0%, rgba(240,220,205,0.9) 50%, rgba(220,240,255,0.9) 100%);
box-shadow: 0 0 20px rgba(255, 255, 255, 0.15), inset 0 1px 0 rgba(255, 255, 255, 0.6);
transition: all 0.4s ease;
}
.holo-btn:hover {
transform: translateY(-1px);
box-shadow: 0 0 30px rgba(255, 220, 180, 0.35), inset 0 1px 0 rgba(255, 255, 255, 0.8);
}
</style>
</head>
<body class="bg-[#030303] text-[#f4f4f6] font-sans antialiased overflow-x-hidden min-h-screen flex flex-col justify-between" style="background-image: radial-gradient(circle at 10% 20%, rgba(15, 11, 28, 0.6) 0%, rgba(3, 3, 3, 1) 80%);">
<!-- Interactive Background Canvas (WebGL/Nebula simulation) -->
<canvas id="ambient-starfield" class="absolute inset-0 pointer-events-none z-0" style="opacity: 0.45;"></canvas>
<!-- Header Navigation -->
<header class="relative z-50 w-full max-w-7xl mx-auto px-6 md:px-12 py-6 flex items-center justify-between">
<div class="flex items-center gap-12">
<!-- Logo -->
<a href="#" class="text-xl font-semibold tracking-tight text-white hover:opacity-90 transition-opacity">
Imaginie
</a>
<!-- Nav Links -->
<nav class="hidden md:flex items-center gap-8">
<a href="#" class="text-[13px] text-[#9a9a9f] hover:text-white transition-colors duration-200">How it works</a>
<a href="#" class="text-[13px] text-[#9a9a9f] hover:text-white transition-colors duration-200">Features</a>
<a href="#" class="text-[13px] text-[#9a9a9f] hover:text-white transition-colors duration-200">Pricing</a>
</nav>
</div>
<!-- Log In CTA -->
<div>
<a href="#" class="px-5 py-2 text-[13px] font-medium text-white bg-[#ffffff0a] border border-[#ffffff10] rounded-full hover:bg-[#ffffff15] transition-all duration-300">
Log in
</a>
</div>
</header>
<!-- Main Hero Workspace Section -->
<main class="relative z-10 w-full max-w-7xl mx-auto px-6 md:px-12 grid grid-cols-1 lg:grid-cols-12 gap-12 lg:gap-8 items-center my-auto py-8">
<!-- Left Copy Column -->
<div class="lg:col-span-5 flex flex-col space-y-8 text-left max-w-xl lg:max-w-none">
<!-- High-fidelity Headline (Letter/Word animated) -->
<h1 id="hero-title" class="text-5xl md:text-6xl lg:text-[64px] font-serif leading-[1.08] tracking-tight text-white py-1">
Stay close to your imagination.
</h1>
<!-- Description Subhead -->
<p id="hero-desc" class="text-[14px] md:text-[15px] text-[#94949a] leading-relaxed max-w-[430px] opacity-0 translate-y-4 transition-all duration-1000 ease-out delay-500">
Where ideas begin as sparks and emerge as living experiences through the power of AI. We transform what doesn't exist yet into something unforgettable.
</p>
<!-- Action Buttons -->
<div id="hero-actions" class="flex flex-wrap items-center gap-4 pt-2 opacity-0 translate-y-4 transition-all duration-1000 ease-out delay-700">
<a href="#" class="px-5 py-3 text-[13px] font-medium text-white bg-[#0e0e11] border border-[#ffffff12] rounded-full hover:bg-[#16161b] hover:border-[#ffffff1c] transition-all duration-300 flex items-center gap-2">
See how it works
</a>
<a href="#" class="holo-btn px-6 py-3 text-[13px] font-semibold text-[#0d0a12] rounded-full flex items-center gap-1.5 transition-transform duration-300">
Begin the journey
<iconify-icon icon="solar:arrow-right-linear" class="text-base font-semibold" style="stroke-width: 2;"></iconify-icon>
</a>
</div>
<!-- Social Proof / Creators Indicator -->
<div id="hero-proof" class="flex items-center gap-3.5 pt-8 opacity-0 translate-y-4 transition-all duration-1000 ease-out delay-900">
<!-- Avatars Stack -->
<div class="flex -space-x-3.5">
<img class="w-7 h-7 rounded-full border border-black object-cover filter brightness-95" src="https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/2f563338-39fa-47ea-9761-658d4f3f84db_1600w.jpg" alt="Creator">
<img class="w-7 h-7 rounded-full border border-black object-cover filter brightness-95" src="https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/4f5668c5-fc4a-44e0-bc5e-a664189d3c31_1600w.jpg" alt="Creator">
<img class="w-7 h-7 rounded-full border border-black object-cover filter brightness-95" src="https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/eca707cc-a5b7-439a-b4fd-247f6106c2e1_1600w.jpg" alt="Creator">
<img class="w-7 h-7 rounded-full border border-black object-cover filter brightness-95" src="https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/77415a2e-dcbc-4748-a29d-fced4821881a_1600w.jpg" alt="Creator">
</div>
<!-- Copy text -->
<p class="text-[12px] text-[#86868b] tracking-normal">
Used by <span class="text-white font-medium">12,000+</span> builders, creators, and professionals
</p>
</div>
</div>
<!-- Right Artistic Cosmic Portal Column -->
<div class="lg:col-span-7 flex justify-center lg:justify-end relative w-full h-[480px] md:h-[620px] lg:h-[680px]">
<!-- Outer glowing bronze border frame (Portal Container) -->
<div class="relative w-full max-w-[500px] h-full rounded-t-[180px] rounded-b-[40px] p-[5px] bg-gradient-to-tr from-[#1b120f] via-[#a3704c] to-[#e6c29e] shadow-[0_0_80px_rgba(163,112,76,0.15)] overflow-hidden flex items-center justify-center transition-transform duration-700 hover:scale-[1.01]">
<!-- Inner shadow & ambient overlay wrapper -->
<div class="relative w-full h-full rounded-t-[176px] rounded-b-[36px] overflow-hidden bg-black flex items-center justify-center">
<!-- Background Cosmic Dust Image (Aura Asset) -->
<video src="https://wypspaektjjiccarxrgy.supabase.co/storage/v1/object/public/generated-page-media/302e86e0-80d8-4ba5-82e8-004220675655/2026-05-20/1779252781481-eabde810-981e-4ee8-a143-4bee829a788c.mp4" poster="https://wypspaektjjiccarxrgy.supabase.co/storage/v1/object/public/generated-page-media/302e86e0-80d8-4ba5-82e8-004220675655/2026-05-20/1779245193658-07a4020a-dced-499d-ac91-36b6037f907e.png" data-neuform-generated-video="true" data-neuform-video-preset="loop-in-view" muted="" playsinline="" preload="metadata" loop="" aria-label="Cosmic Window" class="absolute inset-0 w-full h-full object-cover opacity-85 mix-blend-lighten filter brightness-110 saturate-[1.1]"></video>
<!-- Interactive Star/Nebula Field Canvas inside the window -->
<canvas id="portal-stars" class="absolute inset-0 w-full h-full z-10 mix-blend-screen pointer-events-none"></canvas>
<!-- Cosmic Horizon Layer Glow -->
<div class="absolute bottom-0 inset-x-0 h-48 bg-gradient-to-t from-[#0e0c15] via-transparent to-transparent z-20"></div>
<!-- Futuristic Figure Silhouette sitting in deep observation -->
<div class="absolute bottom-12 left-1/2 -translate-x-1/2 z-30 flex flex-col items-center">
<!-- Glow around head / focal aura -->
<div class="absolute -top-3 w-10 h-10 rounded-full bg-orange-400 opacity-40 blur-md animate-pulse"></div>
<div class="absolute -top-1 w-6 h-6 rounded-full bg-yellow-100 opacity-60 blur-sm"></div>
<!-- Sleek SVG silhouette (Person in circular ergonomic egg-chair) -->
<svg class="w-24 h-24 text-black filter drop-shadow-[0_4px_12px_rgba(0,0,0,0.9)]" viewBox="0 0 100 100" fill="currentColor">
<!-- Pod / Chair -->
<path d="M50,15 C30,15 20,30 20,55 C20,75 32,85 50,85 C68,85 80,75 80,55 C80,30 70,15 50,15 Z" fill="#060608"></path>
<!-- Inner Cushion Cutout -->
<path d="M50,22 C35,22 26,33 26,55 C26,70 34,78 50,78 C66,78 74,70 74,55 C74,33 65,22 50,22 Z" fill="#010102"></path>
<!-- Person Silhouette inside -->
<!-- Torso & Arms -->
<path d="M46,68 L54,68 L54,58 L52,50 L48,50 L46,58 Z" fill="#08080c"></path>
<!-- Head -->
<circle cx="50" cy="45" r="4.5" fill="#08080c"></circle>
<!-- Glow back rim on seat -->
<path d="M26,55 C26,62 30,70 38,74" stroke="#e6c29e" stroke-width="1" fill="none" opacity="0.4"></path>
<path d="M74,55 C74,62 70,70 62,74" stroke="#a3704c" stroke-width="1" fill="none" opacity="0.3"></path>
</svg>
</div>
<!-- Glass reflection light glare on the screen -->
<div class="absolute inset-0 bg-gradient-to-tr from-transparent via-white/5 to-white/10 pointer-events-none z-20" style="mix-blend-mode: overlay;"></div>
</div>
</div>
<!-- Left Bottom soft dark gradient blend for natural shadow -->
<div class="absolute bottom-0 inset-x-0 h-24 bg-gradient-to-t from-[#030303] to-transparent z-40 pointer-events-none"></div>
</div>
</main>
<!-- Fine Footer Branding -->
<footer class="relative z-50 w-full max-w-7xl mx-auto px-6 md:px-12 py-8 flex flex-col md:flex-row items-center justify-between border-t border-[#ffffff05] text-[11px] text-[#636366] gap-4">
<div class="flex items-center gap-1.5">
<span>© 2026 Imaginie Inc. All rights reserved.</span>
</div>
<div class="flex items-center gap-6">
<a href="#" class="hover:text-white transition-colors duration-200">Terms of Service</a>
<a href="#" class="hover:text-white transition-colors duration-200">Privacy Policy</a>
<a href="#" class="hover:text-white transition-colors duration-200">System Status</a>
</div>
</footer>
<!-- Script for Animations & Live Cosmic Canvas Simulation (WebGL Quality 2D Context) -->
<script>
// 1. Text Animation: Splitting the header words cleanly and fading in one by one.
const title = document.getElementById('hero-title');
const titleText = title.textContent.trim();
title.innerHTML = '';
// Split text into words safely
const words = titleText.split(/s+/);
words.forEach((word, index) => {
const span = document.createElement('span');
span.className = 'word-span';
span.innerHTML = word + ' ';
span.style.transitionDelay = `${index * 80}ms`;
title.appendChild(span);
});
// Trigger animations when content loaded
window.addEventListener('DOMContentLoaded', () => {
setTimeout(() => {
const spans = document.querySelectorAll('.word-span');
spans.forEach(span => span.classList.add('visible'));
}, 100);
setTimeout(() => {
document.getElementById('hero-desc').style.opacity = '1';
document.getElementById('hero-desc').style.transform = 'translateY(0)';
}, 400);
setTimeout(() => {
document.getElementById('hero-actions').style.opacity = '1';
document.getElementById('hero-actions').style.transform = 'translateY(0)';
}, 650);
setTimeout(() => {
document.getElementById('hero-proof').style.opacity = '1';
document.getElementById('hero-proof').style.transform = 'translateY(0)';
}, 850);
});
// 2. Interactive Starfield Canvas inside the Portal Frame
const portalCanvas = document.getElementById('portal-stars');
const ctxPortal = portalCanvas.getContext('2d');
let stars = [];
let portalWidth = 0;
let portalHeight = 0;
function resizePortalCanvas() {
const rect = portalCanvas.getBoundingClientRect();
portalWidth = rect.width;
portalHeight = rect.height;
portalCanvas.width = portalWidth;
portalCanvas.height = portalHeight;
initStars();
}
function initStars() {
stars = [];
const count = 45;
for (let i = 0; i < count; i++) {
stars.push({
x: Math.random() * portalWidth,
y: Math.random() * portalHeight,
radius: Math.random() * 1.5 + 0.5,
color: getRandomColor(),
speed: Math.random() * 0.15 + 0.05,
angle: Math.random() * Math.PI * 2,
pulse: Math.random() * 0.02
});
}
}
function getRandomColor() {
const colors = [
'rgba(230, 194, 158, ', // Bronze/gold matches frame
'rgba(244, 244, 246, ', // Pure soft white
'rgba(173, 140, 255, ', // Purple starlight
'rgba(135, 206, 250, ' // Cool space blue
];
return colors[Math.floor(Math.random() * colors.length)];
}
function drawStars() {
ctxPortal.clearRect(0, 0, portalWidth, portalHeight);
stars.forEach(s => {
// Drift movement
s.x += Math.cos(s.angle) * s.speed;
s.y += Math.sin(s.angle) * s.speed;
// Bounce bounds inside space window
if (s.x < 0 || s.x > portalWidth) s.angle = Math.PI - s.angle;
if (s.y < 0 || s.y > portalHeight) s.angle = -s.angle;
// Sparkle fade
s.speed += (Math.random() - 0.5) * 0.01;
s.speed = Math.max(0.02, Math.min(s.speed, 0.25));
// Pulsing glow alpha
const alpha = 0.3 + Math.abs(Math.sin(Date.now() * s.pulse)) * 0.7;
ctxPortal.beginPath();
ctxPortal.arc(s.x, s.y, s.radius, 0, Math.PI * 2);
ctxPortal.fillStyle = s.color + alpha + ')';
ctxPortal.shadowBlur = s.radius * 4;
ctxPortal.shadowColor = s.color + '0.8)';
ctxPortal.fill();
});
requestAnimationFrame(drawStars);
}
// 3. Ambient Starfield on Page Background
const ambientCanvas = document.getElementById('ambient-starfield');
const ctxAmbient = ambientCanvas.getContext('2d');
let ambientStars = [];
function resizeAmbientCanvas() {
ambientCanvas.width = window.innerWidth;
ambientCanvas.height = window.innerHeight;
initAmbientStars();
}
function initAmbientStars() {
ambientStars = [];
const count = 70;
for (let i = 0; i < count; i++) {
ambientStars.push({
x: Math.random() * ambientCanvas.width,
y: Math.random() * ambientCanvas.height,
size: Math.random() * 0.8 + 0.2,
opacity: Math.random() * 0.6 + 0.1,
drift: Math.random() * 0.02 + 0.01
});
}
}
function drawAmbientStars() {
ctxAmbient.clearRect(0, 0, ambientCanvas.width, ambientCanvas.height);
ambientStars.forEach(s => {
s.y -= s.drift;
if (s.y < 0) s.y = ambientCanvas.height;
ctxAmbient.fillStyle = `rgba(255, 255, 255, ${s.opacity})`;
ctxAmbient.fillRect(s.x, s.y, s.size, s.size);
});
requestAnimationFrame(drawAmbientStars);
}
window.addEventListener('resize', () => {
resizePortalCanvas();
resizeAmbientCanvas();
});
// Initial setups
resizePortalCanvas();
resizeAmbientCanvas();
drawStars();
drawAmbientStars();
</script>
<script data-neuform-video-controller="true">
(function () {
function playVideo(video) {
var promise = video.play();
if (promise && typeof promise.catch === "function") {
promise.catch(function () {});
}
}
function setupVideo(video) {
if (video.__neuformVideoReady === true) return;
video.__neuformVideoReady = true;
video.muted = true;
video.playsInline = true;
var preset = video.dataset.neuformVideoPreset || "loop-in-view";
if (preset === "hover") {
video.addEventListener("mouseenter", function () { playVideo(video); });
video.addEventListener("mouseleave", function () {
video.pause();
video.currentTime = 0;
});
return;
}
if (!("IntersectionObserver" in window)) {
playVideo(video);
return;
}
var observer = new IntersectionObserver(function (entries) {
entries.forEach(function (entry) {
if (entry.isIntersecting) {
if (preset === "play-once" && video.__neuformVideoPlayed === true) return;
playVideo(video);
} else {
video.pause();
}
});
}, { threshold: 0.35 });
if (preset === "play-once") {
video.addEventListener("ended", function () {
video.__neuformVideoPlayed = true;
}, { once: true });
}
observer.observe(video);
}
function setupVideos() {
document.querySelectorAll("video[data-neuform-video-preset]").forEach(setupVideo);
}
if (document.readyState === "loading") {
document.addEventListener("DOMContentLoaded", setupVideos);
} else {
setupVideos();
}
})();</script></body></html>
/* ===== src/shaders/neuform-isolated/sources/ignition-terminal.html (html) ===== */
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Ignition Button</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/ScrollTrigger.min.js"></script>
<script src="https://code.iconify.design/iconify-icon/1.0.7/iconify-icon.min.js"></script>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@300;400;500;600&display=swap" rel="stylesheet">
</head>
<body class="h-screen w-screen flex items-center justify-center overflow-hidden text-stone-800 bg-[#f4f1ea] selection:bg-[#d43d17] selection:text-white" style="font-family: 'Inter', sans-serif;">
<!-- Ambient WebGL Background -->
<canvas id="bg-gl" class="absolute inset-0 w-full h-full -z-10 block pointer-events-none" aria-hidden="true"></canvas>
<main class="relative z-10 flex flex-col items-center text-center w-full max-w-md px-6">
<!-- Company Header -->
<div class="mb-16 overflow-hidden">
<div class="reveal-element text-sm font-normal tracking-tight text-stone-700 opacity-0 translate-y-full">
AETHER SYSTEMS
</div>
</div>
<!-- Component Area -->
<div class="mb-8 stagger-word text-xs font-mono tracking-[0.3em] uppercase text-[#d43d17] font-normal">
SYS 07 / IGNITE
</div>
<div class="intro-wrapper opacity-0 scale-[0.55] blur-[8px]">
<button id="btn" type="button" class="group relative block w-[264px] h-[78px] border-0 p-[7px] rounded-[24px] cursor-pointer outline-none transition-all duration-300 ease-[cubic-bezier(.34,1.4,.5,1)] hover:-translate-y-[2px] active:translate-y-[1px] active:scale-[0.985] focus-visible:outline-2 focus-visible:outline-[#d43d17] focus-visible:outline-offset-[5px] bg-[linear-gradient(180deg,#3c3f46_0%,#15171b_55%,#2a2d33_100%)] shadow-[0_26px_52px_rgba(15,12,10,.35),0_3px_10px_rgba(0,0,0,.35),inset_0_1px_0_rgba(255,255,255,.14)] hover:shadow-[0_32px_64px_rgba(160,60,12,.3),0_4px_12px_rgba(0,0,0,.4),inset_0_1px_0_rgba(255,255,255,.16)]">
<span class="relative block w-full h-full rounded-[17px] overflow-hidden bg-[#06050a] flex items-center justify-center shadow-[inset_0_2px_8px_rgba(0,0,0,.9)]">
<canvas id="gl" class="absolute inset-0 w-full h-full block" aria-hidden="true"></canvas>
<span class="relative z-10 pointer-events-none font-medium text-sm tracking-[0.34em] indent-[0.34em] text-[#fdf6ee]" style="text-shadow: 0 0 14px rgba(255, 170, 100, .55), 0 1px 6px rgba(0, 0, 0, .9);">LAUNCH</span>
</span>
</button>
</div>
<div class="mt-8 stagger-word text-xs text-stone-500 tracking-wide font-light leading-relaxed max-w-[280px]">
Hover to prime the core accelerator, click to execute initialization.
</div>
</main>
<script>
// --- GSAP Animations ---
gsap.registerPlugin(ScrollTrigger);
// Prepare text for masked staggered reveal
document.querySelectorAll('.stagger-word').forEach(el => {
const words = el.innerText.trim().split(' ');
el.innerHTML = words.map(w => `<span class="inline-block overflow-hidden align-top"><span class="reveal-word inline-block translate-y-full opacity-0">${w} </span></span>`).join('');
});
const tl = gsap.timeline({ defaults: { ease: "power3.out" } });
// Header reveal
tl.to(".reveal-element", {
y: "0%",
opacity: 1,
duration: 1,
ease: "expo.out"
}, "+=0.2");
// Masked staggered word reveal
tl.to(".reveal-word", {
y: "0%",
opacity: 1,
duration: 0.8,
stagger: 0.04,
ease: "power4.out"
}, "-=0.6");
// Intro Button Sequence
tl.to(".intro-wrapper", {
scale: 1.05,
opacity: 1,
duration: 0.8,
ease: "back.out(1.5)",
onUpdate: function() {
let progress = this.progress();
let blurAmount = Math.max(0, 8 * (1 - progress * 1.5));
gsap.set(".intro-wrapper", { filter: `blur(${blurAmount}px)` });
}
}, "-=0.8");
tl.to(".intro-wrapper", {
scale: 1,
duration: 0.4,
ease: "power2.out"
});
// Subtle Ambient Parallax
document.addEventListener("mousemove", (e) => {
const x = (e.clientX / window.innerWidth - 0.5) * 12;
const y = (e.clientY / window.innerHeight - 0.5) * 12;
gsap.to(".intro-wrapper", {
x: x,
y: y,
duration: 2,
ease: "power2.out"
});
});
// --- Ambient Background WebGL ---
(function() {
var canvas = document.getElementById('bg-gl');
var gl = canvas.getContext('webgl');
if (!gl) return;
var VS = 'attribute vec2 p;void main(){gl_Position=vec4(p,0.,1.);}';
var FS = `
precision highp float;
uniform vec2 u_res;
uniform float u_time;
float hash(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453123);}
float noise(vec2 p){
vec2 i=floor(p), f=fract(p);
vec2 u=f*f*(3.0-2.0*f);
return mix(mix(hash(i),hash(i+vec2(1.,0.)),u.x),
mix(hash(i+vec2(0.,1.)),hash(i+vec2(1.,1.)),u.x),u.y);
}
void main(){
vec2 uv = gl_FragCoord.xy / u_res;
float n = noise(uv * 2.5 + vec2(u_time * 0.015, u_time * 0.025));
n += noise(uv * 5.0 - vec2(u_time * 0.01, u_time * 0.02)) * 0.5;
// Soft ambient cream tones
vec3 col1 = vec3(0.957, 0.945, 0.918);
vec3 col2 = vec3(0.925, 0.910, 0.880);
vec3 finalCol = mix(col1, col2, n * 0.6 + 0.2);
gl_FragColor = vec4(finalCol, 1.0);
}
`;
function compile(type, src) {
var s = gl.createShader(type);
gl.shaderSource(s, src);
gl.compileShader(s);
return s;
}
var prog = gl.createProgram();
gl.attachShader(prog, compile(gl.VERTEX_SHADER, VS));
gl.attachShader(prog, compile(gl.FRAGMENT_SHADER, FS));
gl.linkProgram(prog);
gl.useProgram(prog);
var buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);
var locP = gl.getAttribLocation(prog, 'p');
gl.enableVertexAttribArray(locP);
gl.vertexAttribPointer(locP, 2, gl.FLOAT, false, 0, 0);
var uRes = gl.getUniformLocation(prog, 'u_res');
var uTime = gl.getUniformLocation(prog, 'u_time');
function resize() {
var dpr = Math.min(window.devicePixelRatio || 1, 2);
var w = window.innerWidth * dpr;
var h = window.innerHeight * dpr;
if (canvas.width !== w || canvas.height !== h) {
canvas.width = w;
canvas.height = h;
gl.viewport(0, 0, w, h);
}
}
window.addEventListener('resize', resize);
resize();
function frame(now) {
resize();
gl.uniform2f(uRes, canvas.width, canvas.height);
gl.uniform1f(uTime, now / 1000);
gl.drawArrays(gl.TRIANGLES, 0, 3);
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
})();
// --- Portal Button WebGL ---
(function () {
var btn = document.getElementById('btn');
var canvas = document.getElementById('gl');
var reduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var gl = canvas.getContext('webgl');
if (!gl) { document.body.classList.add('nogl'); return; }
var VS = 'attribute vec2 p;void main(){gl_Position=vec4(p,0.,1.);}';
var FS = [
'precision highp float;',
'uniform vec2 u_res;',
'uniform float u_time;',
'uniform float u_warp;',
'uniform float u_flash;',
'float hash(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453123);}',
'float noise(vec2 p){',
' vec2 i=floor(p), f=fract(p);',
' vec2 u=f*f*(3.0-2.0*f);',
' return mix(mix(hash(i),hash(i+vec2(1.,0.)),u.x),',
' mix(hash(i+vec2(0.,1.)),hash(i+vec2(1.,1.)),u.x),u.y);',
'}',
'float fbm(vec2 p){',
' float v=0.0; float a=0.5;',
' for(int i=0;i<4;i++){ v+=a*noise(p); p=p*2.07+vec2(13.1,5.7); a*=0.5; }',
' return v;',
'}',
'void main(){',
' vec2 sc = gl_FragCoord.xy / u_res;',
' vec2 uv = (gl_FragCoord.xy - 0.5 * u_res) / u_res.y;',
' float r = length(uv);',
' float rr = max(r, 0.08);',
' float a = atan(uv.y, uv.x);',
' float t = u_time;',
' vec3 col = vec3(0.012, 0.011, 0.014);',
' float hz = fbm(uv * 2.6 + vec2(t * 0.35, 1.7));',
' col += vec3(0.13, 0.06, 0.032) * hz * (0.7 + 0.6 * u_warp);',
' for (int i = 0; i < 3; i++) {',
' float fi = float(i);',
' float ringN = 26.0 + fi * 9.0;',
' vec2 sp = vec2((a / 6.28318 + 0.5) * ringN,',
' (0.3 + fi * 0.22) / rr + t * (2.0 + fi * 1.2));',
' vec2 cell = floor(sp);',
' vec2 f = fract(sp);',
' float h = hash(cell + fi * 17.31);',
' float on = step(0.68, h);',
' vec2 c = vec2(0.2 + 0.6 * hash(cell + 4.7), 0.5);',
' vec2 dlt = f - c;',
' float sy = mix(130.0, 8.0, u_warp);',
' float star = on * exp(-(dlt.x * dlt.x * 150.0 + dlt.y * dlt.y * sy));',
' float tw = 0.7 + 0.3 * sin(h * 81.0 + t * 9.0);',
' tw = mix(tw, 1.0, u_warp);',
' vec3 sCol = mix(vec3(1.0, 0.94, 0.85), vec3(1.0, 0.6, 0.33), step(0.9, h));',
' float fade = smoothstep(0.02, 0.25, r);',
' col += sCol * star * tw * fade * (1.1 + 0.7 * u_warp);',
' }',
' col += vec3(1.0, 0.8, 0.58) * u_warp * 0.32 * exp(-r * 4.0);',
' vec2 e = sc * (1.0 - sc);',
' col *= 0.3 + 0.7 * pow(e.x * e.y * 16.0, 0.3);',
' col = mix(col, vec3(1.0, 0.97, 0.92), clamp(u_flash, 0.0, 1.0));',
' gl_FragColor = vec4(col, 1.0);',
'}'
].join('n');
function compile(type, src) {
var s = gl.createShader(type);
gl.shaderSource(s, src);
gl.compileShader(s);
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) {
console.error('shader compile failed:', gl.getShaderInfoLog(s));
}
return s;
}
var prog = gl.createProgram();
gl.attachShader(prog, compile(gl.VERTEX_SHADER, VS));
gl.attachShader(prog, compile(gl.FRAGMENT_SHADER, FS));
gl.linkProgram(prog);
gl.useProgram(prog);
var buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);
var locP = gl.getAttribLocation(prog, 'p');
gl.enableVertexAttribArray(locP);
gl.vertexAttribPointer(locP, 2, gl.FLOAT, false, 0, 0);
var uRes = gl.getUniformLocation(prog, 'u_res');
var uTime = gl.getUniformLocation(prog, 'u_time');
var uWarp = gl.getUniformLocation(prog, 'u_warp');
var uFlash = gl.getUniformLocation(prog, 'u_flash');
function resize() {
var dpr = Math.min(window.devicePixelRatio || 1, 2);
var w = Math.max(1, Math.round(canvas.clientWidth * dpr));
var h = Math.max(1, Math.round(canvas.clientHeight * dpr));
if (canvas.width !== w || canvas.height !== h) {
canvas.width = w;
canvas.height = h;
gl.viewport(0, 0, w, h);
}
}
window.addEventListener('resize', resize);
resize();
var warp = 0, warpTarget = 0, flash = 0, z = 0;
var last = performance.now();
btn.addEventListener('mouseenter', function () { warpTarget = 1; });
btn.addEventListener('mouseleave', function () { warpTarget = 0; });
btn.addEventListener('focus', function () { warpTarget = 1; });
btn.addEventListener('blur', function () { warpTarget = 0; });
btn.addEventListener('click', function () {
flash = 1;
warp = 0;
z = 0;
});
function frame(now) {
var dt = Math.min(0.05, (now - last) / 1000);
last = now;
warp += (warpTarget - warp) * Math.min(1, dt * 2.6);
flash *= Math.exp(-4.5 * dt);
z += dt * (0.05 + warp * 1.35);
resize();
gl.uniform2f(uRes, canvas.width, canvas.height);
gl.uniform1f(uTime, reduced ? 4.0 : z);
gl.uniform1f(uWarp, warp);
gl.uniform1f(uFlash, flash);
gl.drawArrays(gl.TRIANGLES, 0, 3);
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
})();
</script>
</body>
</html>
/* ===== src/shaders/neuform-isolated/sources/valence-core.html (html) ===== */
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>VALENCE CORE | Kinetic Induction</title>
<!-- Fonts -->
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600&display=swap" rel="stylesheet">
<!-- Tailwind CSS -->
<script src="https://cdn.tailwindcss.com"></script>
<!-- Scripts -->
<script src="https://code.iconify.design/iconify-icon/1.0.7/iconify-icon.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
</head>
<body class="bg-neutral-950 text-neutral-50 h-screen w-screen overflow-hidden font-sans selection:bg-cyan-500/30 selection:text-cyan-50 flex flex-col relative antialiased">
<!-- Ambient WebGL Background -->
<canvas id="bg-canvas" class="absolute inset-0 w-full h-full z-0 opacity-60 pointer-events-none" aria-hidden="true"></canvas>
<!-- Overlay Vignette for depth -->
<div class="absolute inset-0 z-0 pointer-events-none" style="background: radial-gradient(circle at center, transparent 0%, rgba(10,10,10,0.8) 100%);"></div>
<!-- Navigation -->
<nav class="absolute top-0 w-full flex justify-between items-center px-6 py-6 z-20" style="opacity: 0; transform: translateY(-20px);" id="main-nav">
<div class="flex items-center gap-2">
<iconify-icon icon="solar:atom-linear" class="text-cyan-500 text-xl" style="stroke-width: 1.5px;"></iconify-icon>
<span class="font-medium text-sm tracking-tight text-neutral-200">VALENCE SYSTEM</span>
</div>
<!-- Premium Border Gradient Pill -->
<div class="hidden sm:flex relative p-[1px] rounded-full overflow-hidden items-center justify-center cursor-pointer group transition-transform duration-300 hover:scale-105">
<div class="absolute inset-0 bg-gradient-to-r from-cyan-500/50 via-neutral-500/10 to-transparent rounded-full group-hover:from-cyan-500/80 transition-colors duration-500"></div>
<div class="relative bg-neutral-950 rounded-full px-5 py-2 flex items-center gap-2">
<div class="w-1.5 h-1.5 rounded-full bg-cyan-500" style="box-shadow: 0 0 8px rgba(6, 182, 212, 0.8);"></div>
<span class="text-xs font-medium tracking-wide text-neutral-300">Induction Active</span>
</div>
</div>
</nav>
<!-- Main Content Stage -->
<main class="relative z-10 flex-1 flex flex-col items-center justify-center text-center px-4 w-full h-full max-w-4xl mx-auto">
<div class="mb-8 flex flex-col items-center" id="intro-tags">
<div class="font-mono font-medium text-xs tracking-[0.3em] uppercase text-cyan-500 mb-6" style="opacity: 0; transform: translateY(12px);" id="tag-text">
SYS 12 // Kinetic Pulse
</div>
<h1 class="text-4xl sm:text-6xl md:text-7xl font-medium tracking-tight leading-[1.1] text-neutral-50" data-split>
Command the momentum.
</h1>
<p class="mt-6 text-sm sm:text-base text-neutral-400 max-w-md font-normal leading-relaxed" data-split>
Initialize the valence induction loop. The kinetic perimeter is optimized and standing by for sequence execution.
</p>
</div>
<!-- WebGL Button Component -->
<div class="mt-10 relative flex justify-center w-full" id="btn-container" style="opacity: 0; transform: scale(0.92);">
<button class="relative flex items-center justify-center w-[280px] h-[96px] bg-transparent cursor-pointer rounded-[18px] focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-cyan-500 focus-visible:ring-offset-2 focus-visible:ring-offset-neutral-950 group" id="btn" type="button" style="transition: transform .22s cubic-bezier(.34, 1.4, .5, 1);" onmouseover="this.style.transform='translateY(-2px)'" onmouseout="this.style.transform='translateY(0)'" onmousedown="this.style.transform='translateY(1px) scale(.99)'" onmouseup="this.style.transform='translateY(-2px)'">
<canvas id="btn-gl" aria-hidden="true" class="absolute inset-0 w-full h-full block rounded-[18px]"></canvas>
<span class="relative z-10 pointer-events-none font-medium text-sm tracking-[0.3em] indent-[0.3em] text-[#e0f7f8]" style="text-shadow: 0 0 12px rgba(0, 210, 255, .6), 0 1px 4px rgba(0, 0, 0, .8);">VALENCE CORE</span>
</button>
</div>
<p class="mt-8 text-xs text-neutral-500 tracking-wide font-normal" style="opacity: 0; transform: translateY(12px);" id="note-text">
Hover to trigger neural arcs, click to unleash a synchronized valence discharge.
</p>
</main>
<script>
// --- GSAP Animations ---
document.addEventListener("DOMContentLoaded", () => {
// Masked Text Splitter
document.querySelectorAll('[data-split]').forEach(el => {
const text = el.innerText;
el.innerHTML = '';
text.split(' ').forEach(word => {
if (word.trim() === '') return;
const wrapper = document.createElement('span');
wrapper.style.display = 'inline-block';
wrapper.style.overflow = 'hidden';
wrapper.style.verticalAlign = 'top';
wrapper.style.marginRight = '0.25em';
wrapper.style.paddingBottom = '0.1em';
const inner = document.createElement('span');
inner.style.display = 'inline-block';
inner.style.transform = 'translateY(100%)';
inner.style.opacity = '0';
inner.className = 'mask-target';
inner.innerText = word;
wrapper.appendChild(inner);
el.appendChild(wrapper);
});
});
const tl = gsap.timeline();
// Nav Entrance
tl.to("#main-nav", { y: 0, opacity: 1, duration: 1, ease: "power3.out", delay: 0.2 });
// Tag Entrance
tl.to("#tag-text", { y: 0, opacity: 1, duration: 0.8, ease: "power3.out" }, "-=0.6");
// Text Reveal
tl.to(".mask-target", {
y: "0%",
opacity: 1,
duration: 0.8,
stagger: 0.04,
ease: "power3.out"
}, "-=0.4");
// Button Flicker Entrance
tl.to("#btn-container", {
keyframes: {
"0%": { opacity: 0, scale: 0.92 },
"9%": { opacity: 0.85 },
"15%": { opacity: 0.12 },
"24%": { opacity: 0.92 },
"31%": { opacity: 0.35 },
"44%": { opacity: 1, scale: 1.015 },
"100%": { opacity: 1, scale: 1 }
},
duration: 1.15,
ease: "none"
}, "-=0.2");
// Note Entrance
tl.to("#note-text", { y: 0, opacity: 1, duration: 0.8, ease: "power3.out" }, "-=0.5");
});
// --- Core WebGL Logic ---
(function () {
const reduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
function compileShader(gl, type, src) {
const s = gl.createShader(type);
gl.shaderSource(s, src);
gl.compileShader(s);
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) {
console.error('shader compile failed:', gl.getShaderInfoLog(s));
}
return s;
}
function createProgram(gl, vsSrc, fsSrc) {
const prog = gl.createProgram();
gl.attachShader(prog, compileShader(gl, gl.VERTEX_SHADER, vsSrc));
gl.attachShader(prog, compileShader(gl, gl.FRAGMENT_SHADER, fsSrc));
gl.linkProgram(prog);
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
console.error('program link failed:', gl.getProgramInfoLog(prog));
}
return prog;
}
const VS = 'attribute vec2 p;void main(){gl_Position=vec4(p,0.,1.);}';
// --- 1. Ambient Background Canvas ---
function initBackgroundGL() {
const canvas = document.getElementById('bg-canvas');
const gl = canvas.getContext('webgl', { alpha: false, antialias: false });
if (!gl) return;
const FS_BG = `
precision highp float;
uniform vec2 u_res;
uniform float u_time;
float hash(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453123);}
float noise(vec2 p){
vec2 i=floor(p), f=fract(p);
vec2 u=f*f*(3.0-2.0*f);
return mix(mix(hash(i),hash(i+vec2(1.,0.)),u.x),
mix(hash(i+vec2(0.,1.)),hash(i+vec2(1.,1.)),u.x),u.y);
}
float fbm(vec2 p){
float v=0.0; float a=0.5;
for(int i=0;i<4;i++){ v+=a*noise(p); p=p*2.05+vec2(9.7,3.1); a*=0.5; }
return v;
}
void main(){
vec2 uv = gl_FragCoord.xy / u_res.y;
float t = u_time * 0.1;
float n1 = fbm(uv * 1.5 + vec2(t * 0.2, t * 0.1));
float n2 = fbm(uv * 2.0 - vec2(t * 0.15, -t * 0.2) + n1);
vec3 baseCol = vec3(0.039, 0.039, 0.039);
// Restyled to Deep Cyan Highlight
vec3 highlightCol = vec3(0.01, 0.08, 0.12);
vec3 col = mix(baseCol, highlightCol, n2 * 0.4);
vec2 grid = fract(uv * 20.0);
float line = smoothstep(0.95, 1.0, max(grid.x, grid.y));
col += vec3(0.015) * line * (1.0 - n1);
gl_FragColor = vec4(col, 1.0);
}
`;
const prog = createProgram(gl, VS, FS_BG);
gl.useProgram(prog);
const buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1,-1, 3,-1, -1,3]), gl.STATIC_DRAW);
const locP = gl.getAttribLocation(prog, 'p');
gl.enableVertexAttribArray(locP);
gl.vertexAttribPointer(locP, 2, gl.FLOAT, false, 0, 0);
const uRes = gl.getUniformLocation(prog, 'u_res');
const uTime = gl.getUniformLocation(prog, 'u_time');
function resize() {
const dpr = Math.min(window.devicePixelRatio || 1, 2);
const w = Math.round(canvas.clientWidth * dpr);
const h = Math.round(canvas.clientHeight * dpr);
if (canvas.width !== w || canvas.height !== h) {
canvas.width = w; canvas.height = h;
gl.viewport(0, 0, w, h);
}
}
window.addEventListener('resize', resize);
resize();
function render(now) {
resize();
gl.uniform2f(uRes, canvas.width, canvas.height);
gl.uniform1f(uTime, reduced ? 0 : now / 1000);
gl.drawArrays(gl.TRIANGLES, 0, 3);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
// --- 2. Button WebGL (Remixed to Electric Cyan & Emerald) ---
function initButtonGL() {
const btn = document.getElementById('btn');
const canvas = document.getElementById('btn-gl');
const gl = canvas.getContext('webgl', { alpha: false, antialias: true });
if (!gl) {
btn.style.background = '#062630';
btn.style.boxShadow = '0 0 0 2px #00f2fe, 0 0 24px rgba(0, 242, 254, .5)';
return;
}
const FS_BTN = [
'precision highp float;',
'uniform vec2 u_res;',
'uniform float u_time;',
'uniform float u_arcs;',
'uniform float u_flash;',
'float hash(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453123);}',
'float noise(vec2 p){',
' vec2 i=floor(p), f=fract(p);',
' vec2 u=f*f*(3.0-2.0*f);',
' return mix(mix(hash(i),hash(i+vec2(1.,0.)),u.x),',
' mix(hash(i+vec2(0.,1.)),hash(i+vec2(1.,1.)),u.x),u.y);',
'}',
'float fbm(vec2 p){',
' float v=0.0; float a=0.5;',
' for(int i=0;i<4;i++){ v+=a*noise(p); p=p*2.05+vec2(9.7,3.1); a*=0.5; }',
' return v;',
'}',
'float sdRBox(vec2 p, vec2 b, float r){',
' vec2 q = abs(p) - b + r;',
' return length(max(q, 0.0)) + min(max(q.x, q.y), 0.0) - r;',
'}',
'void main(){',
' vec2 p = (gl_FragCoord.xy - 0.5 * u_res) / u_res.y;',
' float ar = u_res.x / u_res.y;',
' vec2 hs = vec2(ar * 0.5 - 0.2, 0.5 - 0.2);',
' float d = sdRBox(p, hs, 0.14);',
' float t = u_time;',
' float hover = clamp(u_arcs / 6.0, 0.0, 1.0);',
' vec3 col = vec3(0.039, 0.039, 0.039);',
' float plate = 1.0 - smoothstep(-0.004, 0.004, d);',
' vec3 plateCol = vec3(0.04, 0.05, 0.055);',
' plateCol += vec3(0.014, 0.022, 0.035) * fbm(p * 9.0);',
' plateCol += vec3(0.0, 0.25, 0.3) * exp(d * 9.0) * (0.25 + hover * 0.6);',
' col = mix(col, plateCol, plate);',
' col *= 1.0 + 0.5 * exp(-max(d, 0.0) * 16.0) * (1.0 - plate);',
' float a = atan(p.y, p.x);',
' vec3 arcCol = vec3(0.0);',
' for (int i = 0; i < 6; i++) {',
' float fi = float(i);',
' float w = clamp(u_arcs - fi, 0.0, 1.0);',
' float n1 = fbm(vec2(a * 2.4 + fi * 11.3, t * (1.6 + fi * 0.27) + fi * 53.1));',
' float off = (n1 - 0.5) * (0.11 + u_flash * 0.1);',
' float seg = smoothstep(0.35, 0.75, noise(vec2(a * 1.8 + fi * 7.7, t * (0.9 + fi * 0.13) + fi * 19.0)));',
' seg = 0.3 + 0.7 * seg;',
' float g = 0.0042 / (abs(d + off) + 0.006);',
// Remixed with bright cyan/teal and emerald glow profile
' arcCol += (vec3(0.0, 0.75, 0.9) * g + vec3(0.6, 1.0, 0.95) * g * g * 0.55) * w * seg;',
' }',
' float outerMask = 1.0 - smoothstep(0.04, 0.15, d);',
' col += arcCol * (0.6 + 0.4 * hover) * outerMask;',
' float ring = 0.006 / (abs(d) + 0.006);',
' col += vec3(0.8, 0.98, 1.0) * ring * u_flash * 1.5 * outerMask;',
' col += vec3(0.7, 0.95, 1.0) * u_flash * 0.16 * outerMask;',
' gl_FragColor = vec4(col, 1.0);',
'}'
].join('n');
const prog = createProgram(gl, VS, FS_BTN);
gl.useProgram(prog);
const buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1,-1, 3,-1, -1,3]), gl.STATIC_DRAW);
const locP = gl.getAttribLocation(prog, 'p');
gl.enableVertexAttribArray(locP);
gl.vertexAttribPointer(locP, 2, gl.FLOAT, false, 0, 0);
const uRes = gl.getUniformLocation(prog, 'u_res');
const uTime = gl.getUniformLocation(prog, 'u_time');
const uArcs = gl.getUniformLocation(prog, 'u_arcs');
const uFlash = gl.getUniformLocation(prog, 'u_flash');
function resize() {
const dpr = Math.min(window.devicePixelRatio || 1, 2);
const w = Math.max(1, Math.round(canvas.clientWidth * dpr));
const h = Math.max(1, Math.round(canvas.clientHeight * dpr));
if (canvas.width !== w || canvas.height !== h) {
canvas.width = w; canvas.height = h;
gl.viewport(0, 0, w, h);
}
}
window.addEventListener('resize', resize);
resize();
let arcs = 2.4, arcsTarget = 2.4, flash = 0, crawl = 0;
let last = performance.now();
btn.addEventListener('mouseenter', () => arcsTarget = 5.8);
btn.addEventListener('mouseleave', () => arcsTarget = 2.4);
btn.addEventListener('focus', () => arcsTarget = 5.8);
btn.addEventListener('blur', () => arcsTarget = 2.4);
btn.addEventListener('click', () => flash = 1);
function frame(now) {
const dt = Math.min(0.05, (now - last) / 1000);
last = now;
arcs += (arcsTarget - arcs) * Math.min(1, dt * 5);
flash *= Math.exp(-3.6 * dt);
crawl += dt * (0.6 + (arcs / 6) * 1.1 + flash * 2.0);
resize();
gl.uniform2f(uRes, canvas.width, canvas.height);
gl.uniform1f(uTime, reduced ? 3.0 : crawl);
gl.uniform1f(uArcs, arcs);
gl.uniform1f(uFlash, flash);
gl.drawArrays(gl.TRIANGLES, 0, 3);
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
}
initBackgroundGL();
initButtonGL();
})();
</script>
</body>
</html>
/* ===== src/shaders/neuform-isolated/sources/aetheris-labs.html (html) ===== */
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Aetheris Labs</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@300;400;500;600&family=Playfair+Display:ital@1&display=swap" rel="stylesheet">
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://code.iconify.design/iconify-icon/1.0.7/iconify-icon.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
</head>
<body class="bg-[#020208] text-white h-[100dvh] w-screen overflow-hidden font-['Inter'] relative flex flex-col justify-between selection:bg-[#00d2ff]/30 select-none antialiased" style="font-family: 'Inter', sans-serif;">
<!-- Ambient Background WebGL -->
<canvas id="bg-gl" class="absolute inset-0 w-full h-full z-0 opacity-0 transition-opacity duration-1000 ease-in" aria-hidden="true"></canvas>
<!-- Vignette / Gradient Overlay -->
<div class="absolute inset-0 z-0 pointer-events-none" style="background: radial-gradient(circle at 50% 50%, transparent 0%, #020208 100%); mix-blend-mode: multiply;"></div>
<!-- Navigation -->
<nav class="relative z-10 w-full px-8 py-6 flex justify-between items-center gs-fade">
<div class="font-['Playfair_Display'] italic text-xl tracking-tight text-[#e2f1ff]">Aetheris.</div>
<!-- Premium Gradient Border Pill -->
<div style="padding: 1px; background: linear-gradient(180deg, rgba(226,241,255,0.15) 0%, rgba(226,241,255,0) 100%); border-radius: 9999px;">
<div class="bg-[#080a14]/80 backdrop-blur-md rounded-full px-4 py-1.5 flex items-center gap-2" style="box-shadow: inset 0 1px 0 0 rgba(255,255,255,0.05);">
<div class="w-1.5 h-1.5 rounded-full bg-[#00d2ff]" style="animation: pulse 2s cubic-bezier(0.4, 0, 0.6, 1) infinite;"></div>
<span class="text-xs font-normal text-[#e2f1ff]/60 tracking-widest uppercase">Drive Engaged</span>
</div>
</div>
</nav>
<!-- Main Content -->
<main class="relative z-10 flex-1 flex flex-col items-center justify-center text-center px-4">
<div class="gs-fade font-mono text-xs tracking-[0.3em] text-[#00d2ff] uppercase mb-8" style="font-family: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;">
SYS 09 / Cosmic Void
</div>
<!-- Masked Reveal Title -->
<h1 class="text-5xl md:text-7xl font-medium tracking-tighter text-[#e2f1ff] mb-14 flex flex-col items-center gap-1 md:gap-3 drop-shadow-2xl">
<div class="overflow-hidden pb-2"><span class="block translate-y-full gs-word">Access</span></div>
<div class="overflow-hidden pb-2"><span class="block translate-y-full gs-word text-white/90">The Cosmos.</span></div>
</h1>
<div class="gs-scale-up">
<!-- Quantum Aether Button -->
<button id="btn" type="button" class="group relative flex items-center justify-center w-[250px] h-[70px] border-0 p-0 rounded-2xl overflow-hidden cursor-pointer bg-[#050b1a] outline-none transition-all duration-[220ms] ease-[cubic-bezier(0.34,1.4,0.5,1)] hover:-translate-y-[2px] active:translate-y-[1px] active:scale-[0.985] focus-visible:outline focus-visible:outline-2 focus-visible:outline-[#00d2ff] focus-visible:outline-offset-[5px]" style="box-shadow: 0 24px 48px rgba(4, 98, 126, 0.2), 0 3px 10px rgba(2, 6, 20, 0.35);">
<canvas id="gl" class="absolute inset-0 w-full h-full block group-[.nogl]:hidden" aria-hidden="true"></canvas>
<div class="absolute inset-0 hidden group-[.nogl]:block" style="background: radial-gradient(130% 170% at 50% 118%, #61d3ff 0%, #33a7ff 24%, #084c8e 56%, #050a19 88%);"></div>
<span class="relative z-10 pointer-events-none font-semibold text-sm tracking-[.26em] indent-[.26em] text-[#e2f1ff]" style="text-shadow: 0 1px 12px rgba(0, 16, 40, .85);">AETHER DRIVE</span>
</button>
</div>
<p class="gs-fade text-sm text-[#e2f1ff]/40 tracking-wide mt-10 max-w-sm" style="line-height: 1.6;">
Hover to accelerate the drive, press to initiate hyper jump.
</p>
</main>
<!-- Footer -->
<footer class="relative z-10 w-full px-8 py-6 flex flex-col md:flex-row justify-between items-center gap-4 gs-fade text-xs text-[#e2f1ff]/30 tracking-wider">
<span>© 2025 Aetheris Labs</span>
<div class="flex items-center gap-6">
<a href="#" class="hover:text-[#e2f1ff]/70 transition-colors flex items-center gap-1.5">
<iconify-icon icon="solar:document-text-linear" stroke-width="1.5" class="text-sm"></iconify-icon>
Terms
</a>
<a href="#" class="hover:text-[#e2f1ff]/70 transition-colors flex items-center gap-1.5">
<iconify-icon icon="solar:lock-keyhole-linear" stroke-width="1.5" class="text-sm"></iconify-icon>
Privacy
</a>
</div>
</footer>
<!-- GSAP Animations -->
<script>
document.addEventListener("DOMContentLoaded", () => {
gsap.set(".gs-word", { y: "100%" });
gsap.set(".gs-fade", { opacity: 0, y: 15 });
gsap.set(".gs-scale-up", { opacity: 0, scale: 0.85, y: 20 });
const tl = gsap.timeline({ defaults: { ease: "power4.out" } });
// Reveal words
tl.to(".gs-word", {
y: "0%",
duration: 1.2,
stagger: 0.15,
delay: 0.2
})
// Fade in nav and tag
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opacity: 1,
y: 0,
duration: 1,
stagger: 0.1
}, "-=0.8")
// Pop in the button
.to(".gs-scale-up", {
opacity: 1,
scale: 1,
y: 0,
duration: 1.2,
ease: "back.out(1.2)"
}, "-=0.6");
// Fade in ambient background
document.getElementById('bg-gl').style.opacity = '0.45';
});
</script>
<!-- WebGL Ambient Cosmic Background -->
<script>
(function () {
var canvas = document.getElementById('bg-gl');
var gl = canvas.getContext('webgl');
if (!gl) return;
var VS = 'attribute vec2 p;void main(){gl_Position=vec4(p,0.,1.);}';
var FS = [
'precision highp float;',
'uniform vec2 u_res;',
'uniform float u_time;',
'float hash(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453123);}',
'float noise(vec2 p){',
' vec2 i=floor(p), f=fract(p);',
' vec2 u=f*f*(3.0-2.0*f);',
' return mix(mix(hash(i),hash(i+vec2(1.,0.)),u.x),',
' mix(hash(i+vec2(0.,1.)),hash(i+vec2(1.,1.)),u.x),u.y);',
'}',
'float fbm(vec2 p){',
' float v=0.0; float a=0.5;',
' for(int i=0;i<5;i++){ v+=a*noise(p); p=p*2.02+vec2(17.3,9.1); a*=0.5; }',
' return v;',
'}',
'void main(){',
' vec2 uv = gl_FragCoord.xy / u_res;',
' vec2 p = uv * vec2(u_res.x/u_res.y, 1.0) * 1.5;',
' float t = u_time * 0.12;',
' vec2 q = vec2(fbm(p + vec2(0.0, t*0.28)), fbm(p + vec2(4.1, t*0.23)));',
' vec2 r = vec2(fbm(p + 1.5*q + vec2(2.1, 7.2) + t*0.1),',
' fbm(p + 1.4*q + vec2(5.3, 3.1) + t*0.07));',
' float v = fbm(p + 1.9*r);',
' float m = v*1.3;',
' vec3 c1 = vec3(0.002, 0.004, 0.015);',
' vec3 c2 = vec3(0.006, 0.018, 0.05);',
' vec3 c3 = vec3(0.02, 0.07, 0.18);',
' vec3 col = mix(c1, c2, smoothstep(0.1, 0.6, m));',
' col = mix(col, c3, smoothstep(0.6, 1.0, m));',
' float vein = exp(-abs(q.x - q.y) * 5.0);',
' col += c3 * vein * 0.12;',
' gl_FragColor = vec4(col, 1.0);',
'}'
].join('n');
function compile(type, src) {
var s = gl.createShader(type);
gl.shaderSource(s, src);
gl.compileShader(s);
return s;
}
var prog = gl.createProgram();
gl.attachShader(prog, compile(gl.VERTEX_SHADER, VS));
gl.attachShader(prog, compile(gl.FRAGMENT_SHADER, FS));
gl.linkProgram(prog);
gl.useProgram(prog);
var buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);
var locP = gl.getAttribLocation(prog, 'p');
gl.enableVertexAttribArray(locP);
gl.vertexAttribPointer(locP, 2, gl.FLOAT, false, 0, 0);
var uRes = gl.getUniformLocation(prog, 'u_res');
var uTime = gl.getUniformLocation(prog, 'u_time');
function resize() {
var w = canvas.clientWidth;
var h = canvas.clientHeight;
if (canvas.width !== w || canvas.height !== h) {
canvas.width = w;
canvas.height = h;
gl.viewport(0, 0, w, h);
}
}
window.addEventListener('resize', resize);
resize();
function frame(now) {
resize();
gl.uniform2f(uRes, canvas.width, canvas.height);
gl.uniform1f(uTime, now / 1000);
gl.drawArrays(gl.TRIANGLES, 0, 3);
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
})();
</script>
<!-- WebGL Aether Engine Button -->
<script>
(function () {
var btn = document.getElementById('btn');
var canvas = document.getElementById('gl');
var reduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var gl = canvas.getContext('webgl');
if (!gl) { btn.classList.add('nogl'); return; }
var hoverStyles = "0 30px 60px rgba(0, 150, 220, 0.35), 0 4px 12px rgba(2, 6, 20, 0.4)";
var defaultStyles = "0 24px 48px rgba(4, 98, 126, 0.2), 0 3px 10px rgba(2, 6, 20, 0.35)";
btn.addEventListener('mouseenter', () => { if(!reduced) btn.style.boxShadow = hoverStyles; });
btn.addEventListener('mouseleave', () => { if(!reduced) btn.style.boxShadow = defaultStyles; });
btn.addEventListener('focus', () => { if(!reduced) btn.style.boxShadow = hoverStyles; });
btn.addEventListener('blur', () => { if(!reduced) btn.style.boxShadow = defaultStyles; });
var VS = 'attribute vec2 p;void main(){gl_Position=vec4(p,0.,1.);}';
var FS = [
'precision highp float;',
'uniform vec2 u_res;',
'uniform float u_time;',
'uniform float u_heat;',
'uniform float u_flash;',
'float hash(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453123);}',
'float noise(vec2 p){',
' vec2 i=floor(p), f=fract(p);',
' vec2 u=f*f*(3.0-2.0*f);',
' return mix(mix(hash(i),hash(i+vec2(1.,0.)),u.x),',
' mix(hash(i+vec2(0.,1.)),hash(i+vec2(1.,1.)),u.x),u.y);',
'}',
'float fbm(vec2 p){',
' float v=0.0; float a=0.5;',
' for(int i=0;i<5;i++){ v+=a*noise(p); p=p*2.02+vec2(17.3,9.1); a*=0.5; }',
' return v;',
'}',
'void main(){',
' vec2 uv = gl_FragCoord.xy / u_res;',
' vec2 p = uv * vec2(u_res.x/u_res.y, 1.0) * 2.1;',
' float t = u_time;',
' float heat = u_heat + u_flash * 1.3;',
' vec2 q = vec2(fbm(p + vec2(0.0, t*0.32)), fbm(p + vec2(5.2, t*0.27)));',
' vec2 r = vec2(fbm(p + 1.7*q + vec2(1.7, 9.2) + t*0.12),',
' fbm(p + 1.6*q + vec2(8.3, 2.8) + t*0.09));',
' float v = fbm(p + 2.1*r);',
' float m = v*1.4 + heat*0.22;',
' vec3 c1 = vec3(0.004, 0.008, 0.035);',
' vec3 c2 = vec3(0.04, 0.08, 0.35);',
' vec3 c3 = vec3(0.0, 0.6, 1.0);',
' vec3 c4 = vec3(0.7, 0.9, 1.0);',
' vec3 col = mix(c1, c2, smoothstep(0.2, 0.52, m));',
' col = mix(col, c3, smoothstep(0.52, 0.8, m));',
' col = mix(col, c4, smoothstep(0.82, 1.02, m));',
' float vein = exp(-abs(q.x - q.y) * 9.0);',
' col += c3 * vein * (0.12 + heat * 0.25);',
' vec2 e = uv * (1.0 - uv);',
' float vig = pow(e.x * e.y * 16.0, 0.28);',
' col *= mix(0.5, 1.0, vig);',
' col *= 0.78 + heat * 0.5;',
' col += vec3(0.82, 0.94, 1.0) * u_flash * 0.4 * (0.3 + v);',
' gl_FragColor = vec4(col, 1.0);',
'}'
].join('n');
function compile(type, src) {
var s = gl.createShader(type);
gl.shaderSource(s, src);
gl.compileShader(s);
return s;
}
var prog = gl.createProgram();
gl.attachShader(prog, compile(gl.VERTEX_SHADER, VS));
gl.attachShader(prog, compile(gl.FRAGMENT_SHADER, FS));
gl.linkProgram(prog);
gl.useProgram(prog);
var buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);
var locP = gl.getAttribLocation(prog, 'p');
gl.enableVertexAttribArray(locP);
gl.vertexAttribPointer(locP, 2, gl.FLOAT, false, 0, 0);
var uRes = gl.getUniformLocation(prog, 'u_res');
var uTime = gl.getUniformLocation(prog, 'u_time');
var uHeat = gl.getUniformLocation(prog, 'u_heat');
var uFlash = gl.getUniformLocation(prog, 'u_flash');
function resize() {
var dpr = Math.min(window.devicePixelRatio || 1, 2);
var w = Math.max(1, Math.round(canvas.clientWidth * dpr));
var h = Math.max(1, Math.round(canvas.clientHeight * dpr));
if (canvas.width !== w || canvas.height !== h) {
canvas.width = w;
canvas.height = h;
gl.viewport(0, 0, w, h);
}
}
window.addEventListener('resize', resize);
resize();
var heat = 0, heatTarget = 0, erupt = 0;
var churn = 0;
var last = performance.now();
btn.addEventListener('mouseenter', function () { heatTarget = 1; });
btn.addEventListener('mouseleave', function () { heatTarget = 0; });
btn.addEventListener('focus', function () { heatTarget = 1; });
btn.addEventListener('blur', function () { heatTarget = 0; });
btn.addEventListener('mousedown', function () { erupt = 1; });
btn.addEventListener('keydown', function (e) {
if (e.key === 'Enter' || e.key === ' ') erupt = 1;
});
function frame(now) {
var dt = Math.min(0.05, (now - last) / 1000);
last = now;
heat += (heatTarget - heat) * Math.min(1, dt * 6);
erupt *= Math.exp(-3.2 * dt);
churn += dt * (0.35 + heat * 1.1 + erupt * 2.2);
resize();
gl.uniform2f(uRes, canvas.width, canvas.height);
gl.uniform1f(uTime, reduced ? 6.0 : churn);
gl.uniform1f(uHeat, heat);
gl.uniform1f(uFlash, erupt);
gl.drawArrays(gl.TRIANGLES, 0, 3);
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
})();
</script>
</body>
</html>
/* ===== src/shaders/neuform-isolated/sources/nexus-tactile.html (html) ===== */
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>N E X U S — Tactile Fluidics</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://code.iconify.design/iconify-icon/1.0.7/iconify-icon.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@300;400;500&display=swap" rel="stylesheet">
</head>
<body class="bg-[#02040a] text-neutral-200 h-screen w-screen overflow-hidden font-['Inter',sans-serif] selection:bg-[#06b6d4] selection:text-black relative">
<!-- Ambient WebGL Background -->
<canvas id="bg-canvas" class="absolute inset-0 w-full h-full block pointer-events-none z-0 opacity-0" aria-hidden="true"></canvas>
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<header class="absolute top-0 left-0 w-full p-6 sm:p-10 z-20 flex justify-between items-center opacity-0 nav-reveal">
<div class="font-light text-sm tracking-[0.4em] uppercase text-neutral-400">
N E X U S
</div>
<div class="flex gap-4">
<div class="w-2 h-2 rounded-full bg-[#06b6d4] animate-pulse" style="animation-duration: 3s;"></div>
</div>
</header>
<!-- Main Content Layer -->
<main class="content-layer relative z-10 w-full h-full flex flex-col items-center justify-center px-4">
<div class="tag font-mono text-xs tracking-[0.3em] uppercase text-[#06b6d4] mb-8 sm:mb-12 opacity-0 transform translate-y-4">
System 07 / Viscosity
</div>
<h1 class="text-4xl sm:text-5xl md:text-6xl lg:text-7xl tracking-tight font-normal text-neutral-100 flex flex-wrap justify-center gap-x-3 gap-y-2 max-w-4xl text-center mb-6 overflow-hidden">
<span class="overflow-hidden inline-block"><span class="reveal-word inline-block translate-y-full will-change-transform">Viscous</span></span>
<span class="overflow-hidden inline-block"><span class="reveal-word inline-block translate-y-full will-change-transform text-neutral-400">Fields.</span></span>
<span class="overflow-hidden inline-block"><span class="reveal-word inline-block translate-y-full will-change-transform">Reengineered.</span></span>
</h1>
<p class="subhead text-sm sm:text-base text-neutral-400 font-light tracking-wide max-w-md text-center mb-12 sm:mb-16 opacity-0 transform translate-y-4">
Delve into high-fidelity tactile feedback arrays. Engineered for continuous adaptive state manipulation.
</p>
<!-- CTA Component -->
<div class="intro opacity-0 transform translate-y-[-20px] scale-95 will-change-transform">
<!-- Subtle Cyan Gradient Border Wrapper -->
<div class="p-[1px] rounded-[19px] bg-gradient-to-b from-cyan-500/30 via-neutral-800/20 to-cyan-950/40 shadow-2xl">
<button class="relative flex items-center justify-center w-[250px] h-[70px] border-0 p-0 rounded-[18px] overflow-hidden cursor-pointer bg-[#050b11] transition-all duration-300 ease-out shadow-[0_22px_44px_rgba(4,24,36,0.35),0_3px_9px_rgba(5,10,15,0.4),inset_0_0_0_1px_rgba(255,255,255,0.05)] hover:-translate-y-[2px] hover:shadow-[0_28px_56px_rgba(6,182,212,0.25),0_4px_11px_rgba(5,10,15,0.45)] active:translate-y-[1px] active:scale-[0.985] focus-visible:outline focus-visible:outline-2 focus-visible:outline-[#06b6d4] focus-visible:outline-offset-[5px]" id="btn" type="button">
<canvas id="gl" aria-hidden="true" class="absolute inset-0 w-full h-full block"></canvas>
<span class="relative z-10 pointer-events-none font-normal text-sm tracking-[0.3em] indent-[0.3em] text-[#e0faff] drop-shadow-[0_1px_10px_rgba(0,18,25,0.85)] flex items-center gap-2">
SURGE
<iconify-icon icon="solar:arrow-right-linear" width="18" height="18" stroke-width="1.5" class="ml-1 opacity-80"></iconify-icon>
</span>
</button>
</div>
</div>
<p class="note font-light text-xs text-neutral-500 tracking-wide mt-8 sm:mt-10 opacity-0 transform translate-y-4">
Sweep the cursor to generate turbulence, click to discharge.
</p>
</main>
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// --------------------------------------------------------
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opacity: 1,
duration: 1.2,
ease: "elastic.out(1, 0.6)"
}, 1.6);
// Note Reveal
tl.to(".note", { y: 0, opacity: 1, duration: 0.8, ease: "power3.out" }, 1.8);
// Subtle Mouse Parallax
document.addEventListener("mousemove", (e) => {
const x = (e.clientX / window.innerWidth - 0.5) * 15;
const y = (e.clientY / window.innerHeight - 0.5) * 15;
gsap.to(".content-layer", {
x: x,
y: y,
duration: 1.5,
ease: "power2.out",
overwrite: "auto"
});
});
});
// --------------------------------------------------------
// Ambient Background WebGL
// --------------------------------------------------------
(function initAmbientBG() {
const canvas = document.getElementById('bg-canvas');
const gl = canvas.getContext('webgl');
if (!gl) return;
const vs = 'attribute vec2 p; void main() { gl_Position = vec4(p, 0.0, 1.0); }';
const fs = `
precision mediump float;
uniform vec2 u_res;
uniform float u_time;
float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123); }
float noise(vec2 p) {
vec2 i = floor(p);
vec2 f = fract(p);
vec2 u = f * f * (3.0 - 2.0 * f);
return mix(mix(hash(i), hash(i + vec2(1.0, 0.0)), u.x),
mix(hash(i + vec2(0.0, 1.0)), hash(i + vec2(1.0, 1.0)), u.x), u.y);
}
float fbm(vec2 p) {
float v = 0.0, a = 0.5;
for (int i = 0; i < 4; i++) { v += a * noise(p); p = p * 2.0; a *= 0.5; }
return v;
}
void main() {
vec2 uv = gl_FragCoord.xy / u_res;
uv.x *= u_res.x / u_res.y;
float t = u_time * 0.15;
// Slow moving dark liquid
vec2 q = vec2(fbm(uv + t), fbm(uv + vec2(1.0) + t));
vec2 r = vec2(fbm(uv + 1.0*q + vec2(1.7, 9.2) + 0.15*t),
fbm(uv + 1.0*q + vec2(8.3, 2.8) + 0.126*t));
float f = fbm(uv + r);
// Core dark colors, subtle icy/cyan hints replacing fiery shades
vec3 col = mix(vec3(0.01, 0.02, 0.03), vec3(0.01, 0.04, 0.07), f);
col = mix(col, vec3(0.02, 0.07, 0.12), clamp(length(q) * 0.5, 0.0, 1.0));
// Vignette
vec2 e = gl_FragCoord.xy / u_res * (1.0 - gl_FragCoord.xy / u_res);
col *= 0.5 + 0.5 * pow(e.x * e.y * 15.0, 0.3);
gl_FragColor = vec4(col, 1.0);
}
`;
function compile(type, src) {
const s = gl.createShader(type);
gl.shaderSource(s, src);
gl.compileShader(s);
return s;
}
const prog = gl.createProgram();
gl.attachShader(prog, compile(gl.VERTEX_SHADER, vs));
gl.attachShader(prog, compile(gl.FRAGMENT_SHADER, fs));
gl.linkProgram(prog);
gl.useProgram(prog);
const buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);
const locP = gl.getAttribLocation(prog, 'p');
gl.enableVertexAttribArray(locP);
gl.vertexAttribPointer(locP, 2, gl.FLOAT, false, 0, 0);
const uRes = gl.getUniformLocation(prog, 'u_res');
const uTime = gl.getUniformLocation(prog, 'u_time');
function resize() {
const dpr = Math.min(window.devicePixelRatio || 1, 2);
canvas.width = window.innerWidth * dpr;
canvas.height = window.innerHeight * dpr;
gl.viewport(0, 0, canvas.width, canvas.height);
}
window.addEventListener('resize', resize);
resize();
const start = performance.now();
function render(now) {
gl.uniform2f(uRes, canvas.width, canvas.height);
gl.uniform1f(uTime, (now - start) / 1000);
gl.drawArrays(gl.TRIANGLES, 0, 3);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
})();
// --------------------------------------------------------
// Interactive Liquid Button WebGL (from reference)
// --------------------------------------------------------
(function initButtonWebGL() {
var btn = document.getElementById('btn');
var canvas = document.getElementById('gl');
var reduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var gl = canvas.getContext('webgl');
if (!gl) {
btn.style.background = 'linear-gradient(to top, #0284c7 0%, #06b6d4 52%, #a5f3fc 55%, #050b11 56%)';
canvas.style.display = 'none';
return;
}
var VS = 'attribute vec2 p;void main(){gl_Position=vec4(p,0.,1.);}';
var FS = [
'precision highp float;',
'uniform vec2 u_res;',
'uniform float u_time;',
'uniform float u_level;',
'uniform float u_tilt;',
'uniform float u_slosh;',
'float hash(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453123);}',
'float noise(vec2 p){',
' vec2 i=floor(p), f=fract(p);',
' vec2 u=f*f*(3.0-2.0*f);',
' return mix(mix(hash(i),hash(i+vec2(1.,0.)),u.x),',
' mix(hash(i+vec2(0.,1.)),hash(i+vec2(1.,1.)),u.x),u.y);',
'}',
'float fbm(vec2 p){',
' float v=0.0; float a=0.5;',
' for(int i=0;i<4;i++){ v+=a*noise(p); p=p*2.04+vec2(11.3,7.1); a*=0.5; }',
' return v;',
'}',
'void main(){',
' vec2 uv = gl_FragCoord.xy / u_res;',
' float ar = u_res.x / u_res.y;',
' float x = uv.x * ar;',
' float t = u_time;',
' float amp = 0.012 + u_slosh * 0.045;',
' float surf = u_level',
' + u_tilt * (uv.x - 0.5) * 0.34',
' + amp * sin(x * 5.1 + t * 4.6)',
' + amp * 0.62 * sin(x * 9.7 + t * (-6.8) + 1.7)',
' + amp * 0.38 * sin(x * 14.3 + t * 8.9 + 4.2);',
' float d = surf - uv.y;',
' vec3 col = mix(vec3(0.03, 0.06, 0.1), vec3(0.05, 0.09, 0.15), uv.y);',
' col += vec3(0.02, 0.05, 0.1) * pow(max(0.0, 1.0 - abs(uv.y - 0.88) * 6.0), 2.0);',
' float inside = smoothstep(0.0, 0.012, d);',
' float depth = clamp(d / max(u_level, 0.001), 0.0, 1.0);',
' vec3 liq = mix(vec3(0.0, 0.9, 1.0), vec3(0.02, 0.15, 0.45), depth);',
' float caust = fbm(vec2(x * 4.2, (uv.y + t * 0.14) * 4.2));',
' liq *= 0.8 + 0.42 * caust;',
' liq += vec3(0.02, 0.25, 0.35) * pow(max(0.0, d * 3.0), 1.5) * u_slosh;',
' col = mix(col, liq, inside);',
' col += vec3(0.4, 0.9, 1.0) * exp(-abs(d) * 80.0) * 0.85;',
' col += vec3(0.8, 0.98, 1.0) * exp(-abs(d) * 220.0) * 0.5;',
' vec2 e = uv * (1.0 - uv);',
' col *= 0.55 + 0.45 * pow(e.x * e.y * 16.0, 0.22);',
' gl_FragColor = vec4(col, 1.0);',
'}'
].join('n');
function compile(type, src) {
var s = gl.createShader(type);
gl.shaderSource(s, src);
gl.compileShader(s);
return s;
}
var prog = gl.createProgram();
gl.attachShader(prog, compile(gl.VERTEX_SHADER, VS));
gl.attachShader(prog, compile(gl.FRAGMENT_SHADER, FS));
gl.linkProgram(prog);
gl.useProgram(prog);
var buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);
var locP = gl.getAttribLocation(prog, 'p');
gl.enableVertexAttribArray(locP);
gl.vertexAttribPointer(locP, 2, gl.FLOAT, false, 0, 0);
var uRes = gl.getUniformLocation(prog, 'u_res');
var uTime = gl.getUniformLocation(prog, 'u_time');
var uLevel = gl.getUniformLocation(prog, 'u_level');
var uTilt = gl.getUniformLocation(prog, 'u_tilt');
var uSlosh = gl.getUniformLocation(prog, 'u_slosh');
function resize() {
var dpr = Math.min(window.devicePixelRatio || 1, 2);
var w = Math.max(1, Math.round(canvas.clientWidth * dpr));
var h = Math.max(1, Math.round(canvas.clientHeight * dpr));
if (canvas.width !== w || canvas.height !== h) {
canvas.width = w;
canvas.height = h;
gl.viewport(0, 0, w, h);
}
}
window.addEventListener('resize', resize);
resize();
var BASE = 0.56;
var level = BASE, gulp = 0;
var slosh = 0.4, tilt = 0, tiltTarget = 0;
var lastX = null;
var last = performance.now();
btn.addEventListener('mousemove', function (e) {
var rect = btn.getBoundingClientRect();
var x = (e.clientX - rect.left) / Math.max(1, rect.width);
if (lastX !== null) {
slosh = Math.min(1.4, slosh + Math.abs(x - lastX) * 2.6);
}
lastX = x;
tiltTarget = Math.max(-1, Math.min(1, (x - 0.5) * 2));
});
btn.addEventListener('mouseleave', function () { lastX = null; tiltTarget = 0; });
btn.addEventListener('focus', function () { slosh = Math.min(1.4, slosh + 0.5); });
btn.addEventListener('click', function () {
gulp = 1;
slosh = Math.min(1.4, slosh + 0.7);
});
function frame(now) {
var dt = Math.min(0.05, (now - last) / 1000);
last = now;
slosh *= Math.exp(-1.5 * dt);
gulp *= Math.exp(-1.1 * dt);
tilt += (tiltTarget - tilt) * Math.min(1, dt * 5);
var levelTarget = BASE - 0.36 * gulp;
level += (levelTarget - level) * Math.min(1, dt * 5.5);
resize();
gl.uniform2f(uRes, canvas.width, canvas.height);
gl.uniform1f(uTime, reduced ? 2.0 : now / 1000);
gl.uniform1f(uLevel, level);
gl.uniform1f(uTilt, tilt);
gl.uniform1f(uSlosh, reduced ? 0.25 : slosh);
gl.drawArrays(gl.TRIANGLES, 0, 3);
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
})();
</script>
</body>
</html>
/* ===== src/shaders/neuform-isolated/sources/thinking-button.html (html) ===== */
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover">
<title>Uploading — glowing border microinteraction</title>
<style>
:root{ color-scheme: dark; }
html,body{ margin:0; height:100%; background:#1d1d1d; }
body{
display:flex; align-items:center; justify-content:center;
overflow:hidden; -webkit-font-smoothing:antialiased;
}
#stage{
position:relative;
width:min(100vw,100svh); height:min(100vw,100svh);
background:#1d1d1d;
}
#c{ position:absolute; inset:0; width:100%; height:100%; display:block; }
</style>
</head>
<body>
<div id="stage"><canvas id="c"></canvas></div>
<script>
(function(){
'use strict';
/* ---------- reference frame: everything authored in a 2048px square ---------- */
var REF = 2048;
var CX = 1024 - 22, CY = 1024 + 11.5; /* button centre in the source recording */
var PW = 976, PH = 345, PR = 100; /* plate */
var GAP = 50; /* plate edge -> track centre */
var TW = PW + 2*GAP, TH = PH + 2*GAP, TR = PR + GAP;
var TRACK_W = 13, CORE_W = 14, GLOW_W = 12;
var DUR = 2.70; /* one lap of the trace = one loop */
var TAIL = 0.389; /* comet length, in laps */
var SHIM_OFF = 0.898; /* lap phase where the text sweep turns at the left */
var TXT_W = 778, TXT_CAP = 120, TXT_BASE = 1093;
var FONT = '300 100px -apple-system, "SF Pro Display", "SF Pro Text", "Helvetica Neue", Inter, system-ui, "Segoe UI", Roboto, sans-serif';
var cv = document.getElementById('c'), ctx = cv.getContext('2d');
var gl = document.createElement('canvas'), gx = gl.getContext('2d'); /* comet, glow tint */
var co = document.createElement('canvas'), cox = co.getContext('2d'); /* comet, core tint */
var S = 0, k = 1, dpr = 1;
var canFilter = (function(){ var t=document.createElement('canvas').getContext('2d'); t.filter='blur(2px)'; return t.filter!=='none'; })();
/* ---------- geometry: rounded rect sampled by arc length ---------- */
function rrPath(c, cx, cy, w, h, r){
var x = cx - w/2, y = cy - h/2;
c.beginPath();
c.moveTo(x+r, y);
c.lineTo(x+w-r, y); c.arcTo(x+w, y, x+w, y+r, r);
c.lineTo(x+w, y+h-r); c.arcTo(x+w, y+h, x+w-r, y+h, r);
c.lineTo(x+r, y+h); c.arcTo(x, y+h, x, y+h-r, r);
c.lineTo(x, y+r); c.arcTo(x, y, x+r, y, r);
c.closePath();
}
/* point on the track outline at arc length s, starting at the top-left corner
tangent point and running clockwise */
var SW = TW - 2*TR, SH = TH - 2*TR, ARC = Math.PI*TR/2;
var PERIM = 2*SW + 2*SH + 4*ARC;
var L = CX - TW/2, T = CY - TH/2, R = CX + TW/2, B = CY + TH/2;
function ptAt(s){
s = s - Math.floor(s/PERIM)*PERIM;
var a;
if(s < SW) return [L+TR+s, T];
s -= SW;
if(s < ARC){ a = s/TR; return [R-TR+TR*Math.sin(a), T+TR-TR*Math.cos(a)]; }
s -= ARC;
if(s < SH) return [R, T+TR+s];
s -= SH;
if(s < ARC){ a = s/TR; return [R-TR+TR*Math.cos(a), B-TR+TR*Math.sin(a)]; }
s -= ARC;
if(s < SW) return [R-TR-s, B];
s -= SW;
if(s < ARC){ a = s/TR; return [L+TR-TR*Math.sin(a), B-TR+TR*Math.cos(a)]; }
s -= ARC;
if(s < SH) return [L, B-TR-s];
s -= SH;
a = s/TR; return [L+TR-TR*Math.cos(a), T+TR-TR*Math.sin(a)];
}
/* brightness along the comet, sampled off the source clip every 0.0139 lap:
a hot head, a flat core, then a long uneven fade */
var TAPER = [1.16,1.09,1.03,1.00,1.02,1.00,1.00,1.00,1.00,0.98,0.97,0.94,0.91,0.89,
0.84,0.77,0.74,0.65,0.61,0.52,0.43,0.40,0.27,0.23,0.17,0.12,0.075,0.02,0];
var TSTEP = TAIL/(TAPER.length-1);
function taper(u){ /* u = laps behind the head */
if(u < 0 || u >= TAIL) return 0;
var f = u/TSTEP, i = Math.floor(f);
return TAPER[i] + (TAPER[i+1]-TAPER[i])*(f-i);
}
/* ---------- sizing ---------- */
function resize(){
var st = document.getElementById('stage');
S = st.clientWidth || 1;
dpr = Math.min(window.devicePixelRatio || 1, 2.5);
cv.width = gl.width = co.width = Math.round(S*dpr);
cv.height = gl.height = co.height = Math.round(S*dpr);
k = S*dpr/REF;
fitText();
render(now);
}
/* ---------- text: fit cap-height and total width to the recording ---------- */
var glyphs = [], fontPx = 169, tracking = 0, textX = 0;
function fitText(){
var word = 'Uploading', n = word.length, probe = 200;
ctx.setTransform(1,0,0,1,0,0);
ctx.font = FONT.replace('100px', probe+'px');
var cap = ctx.measureText('U').actualBoundingBoxAscent || probe*0.7;
fontPx = probe * (TXT_CAP*k) / cap; /* cap height matches the source */
ctx.font = FONT.replace('100px', fontPx+'px');
glyphs = [];
var advSum = 0, m;
for(var i=0;i<n;i++){
m = ctx.measureText(word[i]);
glyphs.push({ch:word[i], w:m.width});
if(i < n-1) advSum += m.width;
}
/* the source was measured as ink extents, so lay out to ink, not to advances */
var lead = ctx.measureText(word[0]).actualBoundingBoxLeft;
var trail = ctx.measureText(word[n-1]).actualBoundingBoxRight;
tracking = (TXT_W*k - trail - lead - advSum) / (n-1);
textX = (CX + 4)*k - TXT_W*k/2 + lead;
}
/* ---------- painting ---------- */
/* the comet is painted opaque into its own layer, then added over the scene, so
overlapping segments never double-blend */
function paintComet(c, head, col, hot, width){
c.setTransform(1,0,0,1,0,0);
c.clearRect(0,0,c.canvas.width,c.canvas.height);
c.lineCap = 'round';
c.lineWidth = width*k;
var step = 6; /* ref px per segment */
var n = Math.ceil(TAIL*PERIM/step);
for(var i=n;i>=1;i--){
var s1 = head - i*step, s0 = head - (i-1)*step;
var a = taper((i*step)/PERIM);
if(a <= 0.002) continue;
var f = Math.min(a, 1.30), x = Math.max(0, f-1);
var r = Math.round(Math.min(255, col[0]*f + hot[0]*x));
var g = Math.round(Math.min(255, col[1]*f + hot[1]*x));
var b = Math.round(Math.min(255, col[2]*f + hot[2]*x));
var p1 = ptAt(s1), mid = ptAt((s1+s0)/2), p0 = ptAt(s0);
c.strokeStyle = 'rgb('+r+','+g+','+b+')';
c.beginPath();
c.moveTo(p1[0]*k, p1[1]*k);
c.lineTo(mid[0]*k, mid[1]*k);
c.lineTo(p0[0]*k, p0[1]*k);
c.stroke();
}
}
function plate(c){
var x = CX - PW/2, y = CY - PH/2;
var grd = c.createLinearGradient(0, y*k, 0, (y+PH)*k);
grd.addColorStop(0, '#2e3242');
grd.addColorStop(0.55, '#2b2f3c');
grd.addColorStop(1, '#272c36');
rrPath(c, CX*k, CY*k, PW*k, PH*k, PR*k);
c.fillStyle = grd;
c.fill();
/* neumorphic edges: a hairline of white light just inside the top, a cool
bounce just inside the bottom */
c.lineWidth = 5*k;
var hg = c.createLinearGradient(0, y*k, 0, (y+PH)*k);
hg.addColorStop(0, 'rgba(226,233,255,0.125)');
hg.addColorStop(0.10, 'rgba(226,233,255,0)');
hg.addColorStop(0.90, 'rgba(80,100,255,0)');
hg.addColorStop(1, 'rgba(80,100,255,0.22)');
rrPath(c, CX*k, CY*k, (PW-13)*k, (PH-13)*k, (PR-6.5)*k);
c.strokeStyle = hg;
c.stroke();
}
function label(c, ph){
/* shimmer: a soft band ping-pongs across the word, twice per lap */
var q = ph - SHIM_OFF; q -= Math.floor(q);
var u = q < 0.5 ? q/0.5 : (1-q)/0.5;
var x0 = textX, w = TXT_W*k;
var bc = x0 + w*(-0.2375 + 1.475*u); /* sweeps clear of both ends before turning */
var bw = w*0.22;
var g = c.createLinearGradient(bc-bw, 0, bc+bw, 0);
g.addColorStop(0, 'rgb(83,92,135)');
g.addColorStop(0.30, 'rgb(97,106,150)');
g.addColorStop(0.5, 'rgb(133,141,189)');
g.addColorStop(0.70, 'rgb(97,106,150)');
g.addColorStop(1, 'rgb(83,92,135)');
c.fillStyle = g;
c.strokeStyle = g;
c.font = FONT.replace('100px', fontPx+'px');
c.textBaseline = 'alphabetic';
var x = textX;
for(var i=0;i<glyphs.length;i++){
if(glyphs[i].ch === 'g') doubleStoreyG(c);
else{
/* the source face sits between Light and Regular, so nudge the stems out */
c.fillText(glyphs[i].ch, x, TXT_BASE*k);
c.lineWidth = 1.9*k;
c.strokeText(glyphs[i].ch, x, TXT_BASE*k);
}
x += glyphs[i].w + tracking;
}
}
/* the source sets a double-storey g, which no system face here carries, so it is
drawn as a monoline: upper bowl, ear, link, lower loop */
function doubleStoreyG(c){
c.save();
c.lineWidth = 11.5*k;
c.lineCap = 'round';
c.beginPath();
c.moveTo(1327*k, 1050*k); c.lineTo(1319*k, 1084*k); /* link down the left */
c.stroke();
c.beginPath();
c.ellipse(1351.5*k, 1035*k, 30*k, 21*k, 0, 0, Math.PI*2); /* bowl */
c.stroke();
c.beginPath();
c.ellipse(1353*k, 1100*k, 35*k, 16*k, 0, 0, Math.PI*2); /* descending loop */
c.stroke();
c.beginPath();
c.moveTo(1352*k, 1011*k); /* ear */
c.quadraticCurveTo(1382*k, 1003*k, 1390*k, 1017*k);
c.stroke();
c.restore();
}
function render(t){
if(!S) return;
var ph = (t/DUR) % 1; if(ph < 0) ph += 1;
var head = ph*PERIM;
ctx.setTransform(1,0,0,1,0,0);
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 1;
ctx.filter = 'none';
ctx.fillStyle = '#1d1d1d';
ctx.fillRect(0,0,cv.width,cv.height);
/* the faint track the light runs on */
rrPath(ctx, CX*k, CY*k, TW*k, TH*k, TR*k);
ctx.lineWidth = TRACK_W*k;
ctx.strokeStyle = 'rgba(120,140,255,0.048)';
ctx.stroke();
/* the travelling light: a blue bloom under a pale core */
paintComet(gx, head, [95,125,242], [50,70,120], GLOW_W);
paintComet(cox, head, [82,90,110], [70,60,40], CORE_W);
ctx.globalCompositeOperation = 'lighter';
if(canFilter){
ctx.filter = 'blur('+(28*k)+'px)'; ctx.globalAlpha = 0.62; ctx.drawImage(gl,0,0);
ctx.filter = 'blur('+(8*k)+'px)'; ctx.globalAlpha = 0.45; ctx.drawImage(gl,0,0);
ctx.filter = 'blur('+(1.8*k)+'px)';ctx.globalAlpha = 1; ctx.drawImage(co,0,0);
ctx.filter = 'none';
}else{
ctx.shadowColor = 'rgba(88,122,255,0.9)';
ctx.shadowBlur = 26*k; ctx.globalAlpha = 0.7; ctx.drawImage(gl,0,0);
ctx.shadowBlur = 8*k; ctx.globalAlpha = 0.8; ctx.drawImage(gl,0,0);
ctx.shadowBlur = 0; ctx.globalAlpha = 1; ctx.drawImage(co,0,0);
}
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = 'source-over';
/* the button sits over the light, so the inner half of the glow is hidden */
plate(ctx);
label(ctx, ph);
}
/* ---------- clock ---------- */
var now = 0, playing = true, last = null;
function frame(ts){
if(playing){
if(last != null) now = (now + (ts-last)/1000) % DUR;
last = ts;
render(now);
}else last = ts;
requestAnimationFrame(frame);
}
window.__DUR = DUR;
window.__seek = function(t){ playing = false; now = ((t % DUR) + DUR) % DUR; render(now); };
window.__play = function(){ playing = true; last = null; };
window.__pause = function(){ playing = false; };
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[/hidecontent]